WHAT IS HYTALE?

Embark on a journey of adventure and creativity! Hytale combines the scope of a sandbox with the depth of a roleplaying game, immersing players in a procedurally generated world where teetering towers and deep dungeons promise rich rewards. Designed with creative players in mind, Hytale’s engine supports everything from block-by-block castle construction to scripting and customization delivered using easy to use and powerful tools.

Blog

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December 2020 development update

Hi everybody! Today we’re going to get you up to speed on what’s been going on at Hypixel Studios over the last couple of months and look back over 2020 as a whole. We’re not revealing new features today or talking about launch plans, as we’re deep in production and ...

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Hytale Fan Art Showcase Vol. 4

Hi everybody! Today we're going to celebrate another set of incredible pieces by the Hytale community. Thank you so much to everyone who has invested their time and energy into making things inspired by our project. It's important to us that Hytale is a game that inspires and empowers its ...

September 24th 2020
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Progress Update August 31 2020

Hi everybody! This month, we're going to reveal a new system that allows plants to grow and spread over time, discuss an upcoming change to the way we deliver new Hytale stuff to you every month, and share some fresh screenshots of the world of Orbis.First things first, however! We’ve ...

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Progress Update: July 30 2020

Hi everybody! Today we’re going to get you up to speed on what’s been going on at Hypixel Studios over the last couple of months and look back over 2020 as a whole. We’re not revealing new features today or talking about launch plans, as we’re deep in production and ...

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A closer look at landscape generation in Hytale

Hi everybody! Today we’re going to get you up to speed on what’s been going on at Hypixel Studios over the last couple of months and look back over 2020 as a whole. We’re not revealing new features today or talking about launch plans, as we’re deep in production and ...

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Progress Update May 30 2020.html

Hi everybody! Today we’re going to get you up to speed on what’s been going on at Hypixel Studios over the last couple of months and look back over 2020 as a whole. We’re not revealing new features today or talking about launch plans, as we’re deep in production and ...

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Progress Update: April 30 2020

Hi everybody! Today we’re going to get you up to speed on what’s been going on at Hypixel Studios over the last couple of months and look back over 2020 as a whole. We’re not revealing new features today or talking about launch plans, as we’re deep in production and ...

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Entering a new era for Hypixel Studios: an announcement from Simon and Noxy

Hi everybody! Today we’re going to get you up to speed on what’s been going on at Hypixel Studios over the last couple of months and look back over 2020 as a whole. We’re not revealing new features today or talking about launch plans, as we’re deep in production and ...

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Announcement FAQ: April 16 2020

Hi everybody! Today we’re going to get you up to speed on what’s been going on at Hypixel Studios over the last couple of months and look back over 2020 as a whole. We’re not revealing new features today or talking about launch plans, as we’re deep in production and ...

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Progress Update: March 26 2020

Hi everybody! Today we’re going to get you up to speed on what’s been going on at Hypixel Studios over the last couple of months and look back over 2020 as a whole. We’re not revealing new features today or talking about launch plans, as we’re deep in production and ...

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